![]() It remains as straightforward as everything else, but it adds another dimension to the game, a sprinkle of the unexpected. As his fantasy narrative starts to step into his mind, you experience it. Though it may threaten the purity of the story that Frostwood Interactive is trying to tell, the occasional dialogue choice or the option to grab the wrong item would go a long way towards alleviating that sensation of extreme linearity.Īlthough, Siddarth’s story is interrupted by his imagination. You find yourself wanting to interject, maybe to make a mistake and prove that you’re not just dancing along to a puppeteer’s strings. It keeps the game’s tone and purpose clear and consistent. You have a few conversations, start to compose a story, fix a scooter, yet each activity is on rails. The gameplay contributes to the overall effect, of course, but (at least in the demo shared for the Steam Summer Game Festival) player agency is limited. From there, the game begins to unfold.įorgotten Fields is a charming low-poly slice-of-life narrative, and the story is the most powerful aspect. As things start to get too oppressive, there comes a ding-dong on the doorbell, a friend reminding Siddarth that he needs to attend a dinner party. Siddarth begins to piece together a new story, but it’s a painful, halting process. But Forgotten Fields isn’t about a depressing descent into madness and misery. The cramped rooms, the crushing blackness beyond, the awkward movements, the limited interaction possibilities all contribute to a palpable atmosphere. Rather than emphasizing the tension and the stress through extensive dialogue or exposition, Forgotten Fields lets the feelings speak for themselves. It is before this fruitful easel that we find Frostwood Interactive for its upcoming story, Forgotten Fields.Īfter publishing a debut novel, Siddarth D’Souza is bereft of inspiration, the clock ticking down on a grant application for a second book. Even after a hundred stories have been painted upon them, they remain evergreen canvasses, ready to be used again for more portraits of wonder. But when I had to think up something from scratch for my second game, I was suddenly under pressure and completely lost.The premise is so clichéd: a writer with writer’s block. The ideas for my first game, Rainswept, were based on inspirations that I had stewing in my head for many years, so when I decided to make a game, all of them almost came to me ready-made. The developer was having trouble coming up with creative ideas and had this to say on that matter: "The biggest obstacle during the development of this game came, as mentioned, in the very beginning as I suffered a major creative block. Despite being covered on those ends by Dino Digital, Frostwood Interactive faced a much deeper setback in the making of Forgotten Fields. The biggest obstacle in most cases for Indie game developers is the lack of financial and technical support. The obstacle faced in the development of Forgotten Fields The developer, through the atmospheric presence and light-hearted music, wanted to show how getting to know his roots better had helped him in succeeding with this task. Upon being contacted by the Sportskeeda team regarding the inspirations behind the game, Sandhu had this to say: He took inspiration from the warm coastal locales of Goa and games like What Remains of Edith Finch, Life is Strange, and other atmospheric Indie titles. Ranging from marketing, publishing, financial, and technical support, they lent all they could in making the game possible.Īrmaan Sandhu wanted to create a unique experience in Forgotten Fields. This studio was founded in 2019 with the sole purpose of the betterment of the Indie gaming scene in India. He hopes to do the same with his upcoming game, Forgotten Fields. The person behind this studio, Armaan Sandhu, has been a long-time single-player enthusiast and has always been amazed by storytelling through characters, atmosphere, and music. Frostwood Interactive is a one-man endeavor, created in 2017 for the sole purpose of developing its previous Indie adventure, Rainswept. ![]()
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